![]() ![]() New in this section Enemies: Deku Baba, Deku Scrub, Skullwalltula, Big Skulltula, Gohma Larva, Queen Gohma Gold Skulltulas: #1, #2, #3 Items: Deku Nut, Dungeon Map, Fairy Slingshot, Deku Seeds, Compass, Heart Container Inside of the shop, there is a secret five rupees to the side.ġ.3 Inside the Deku Tree Progress at this point Total Life.Run across them and Link will automatically jump across, giving you five rupees. Between Mido’s House and the Shop, there are two platforms in the water.Follow the ramp to the center of town to get a rupee. Climb the ramp next to Saria’s house, located right beside your house.Right behind Mido’s house, collect a blue rupee.Open the treasure chests to get some rupees. Inside of Mido’s House, located directly across the crawl hole.Target the rock and perform a backflip by holding back and pressing ‘A’. Talk to the Kokiri right outside the crawl hole.Collect the two Blue Rupees that were near the rolling boulder by the Kokiri Sword.Here’s several places where they can be found: ![]() ![]() It’s very easy to accumulate this much, as this village is full of little secret spots, and a lot of them can be acquired repeatedly by simply entering a building and coming back out again. ~ Getting The Deku Shield ~ In order to get the shield, we’ll need 40 Rupees. Work your way back to the hole and crawl back through. Tap the gear button on the bottom screen, (or pause the game and make your way to the Equipment menu if you are playing the n64 version). We will need a total of 40 Rupees in order to purchase the shield from the shop, so I suggest getting the sword first because it will make the gathering process easier. He makes an excuse by saying he won’t let you past until you get a Sword and Shield. He considers himself a rival for Saria’s affection and is particularly put out that you’ve suddenly become favorites of the Deku Tree as well. If you try to go to the Great Deku Tree, the path is blocked off by a Kokiri by name of Mido. She simply expresses her excitement over your new fairy and urges you to continue on to see the Great Deku Tree. Once you gain control of your character, walk outside and you’ll meet up with your childhood friend, Saria. New in this section Characters: Kokiri, Saria, Mido Enemies: Withered Deku Baba Items: Kokiri Sword, Deku Shield, Deku Stick Locations: Hyrule, Link’s House, Kokiri Forest, Forest Training Center, Kokiri Shop Examples of each traps' negative effects in the tower's first two storeys: Flamestrike, Hold Person, Silence, Chromatic Orb (Stun), Dire Charm, Miscast Magic, Lightning Bolt.1.2 Kokiri Forest Progress at this point Total Life ![]() The rest of this post is given over to treatment of Durlag's Tower on an area-by-area basis, starting with the upper storeys the tip of the iceberg, so to speak. In addition to a thief, new players are advised to bring along a bard for their valuable loremastery, enabling them to easily identify magical items instead of relying on the Identify spell, which consumes first circle spell slots that should instead be loaded with Magic Missile, Chromatic Orb and Blindness. Sure, veterans may start off with a first level party and rapidly gain levels as they go, but for the purposes of my treatment the party will be borderline-maxed, as that's what the design calls for. The gating encounters, the convo with Bayard (see the "cellar" section, below), the type and number of hostile denizens, the fifth circle scroll drops and the tough traps and locks all point to the design of Durlag's Tower catering to parties of maximum level, or not far off. Resting frequently results in ambushes, but having to defend the camp against a few Ghasts is preferable to hiking all the way back to town, which is time-consuming and may result in overworld waylays, anyway. Reloading also refreshes generic spawns and may add to already-existing ones (true of the campaign in general). ![]()
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